See the direction. Read the wobble. Control the recoil.
RECORDED CAMERA PATH
M4
Compare recorded recoil direction, climb and sideways wobble. Every spray uses full-color lines.
How to read the patterns
Recorded camera movement, not bullet impacts. Lines bridge missing tracking samples. All guns share a graph reference: 100% equals the height of the shortest eligible spray. Stats use the median library height over a shared time window. Wobble measures extra sideways travel per second; repeatability measures the spread between sprays. Missing samples are excluded from stats.
HOLD FIRE. PULL DOWN.
RECOIL RANGE
Click once inside the range to enter. Move your mouse to choose where you aim, then hold left-click to fire. Mouse capture keeps you inside the game; press Esc to release. Each burst replays one of your saved sprays at its original timing.
RECOIL: SHARED % SCALE
Click once to enter • Move to aim • Hold left-click to fire • Esc releases the mouse
Practice scale
Replays recorded paths at their original timing. The shared 100% reference spans 65% of arena height on both axes. Mouse response is adjustable; original FOV and sensitivity were not recorded, so this is not a calibrated 1:1 in-game view. Targets provide aiming feedback; bullet spread and damage are not simulated.
SPEND LESS. BRING MORE HOME.
MAKE MONEY
ONE LIFE. ONE LOADOUT. Combine kills, supplies and healing in the same plan.
GROSS CASH$0
PROJECTED NET$0
Packaged build 25937608 / CL516586. File-verified formulas plus a community-corroborated FOB pallet deposit estimate; not guaranteed live payouts: server overrides, eligibility and event timing can change results. Loadout cost is entered by you.
Applies to kills and crate deliveries. ON: consecutive actions this life. OFF: base rewards without streak bonuses.
Role tabs organize actions; they do not automatically apply bonuses.
PICK YOUR NEXT UNLOCK
PLAN YOUR PROGRESSION
Six classes. Every packaged class-track unlock. Build a plan around how you actually play.
YOUR CLASS PLAN
Assault
How this estimate works
The mix is a percentage of action counts, not XP or playtime. Counts are rounded to whole actions and checked to meet the remaining XP. Time adds the time needed for each action at your entered pace. Enter realistic rates including travel, downtime and deaths; overlapping actions can make this simple time estimate conservative. Default rates are examples, not measured play speeds.
XP thresholds, unlock levels, cash costs and action reward literals come from packaged build 25937608 / CL516586. Requirements are cumulative from class level 0. Kills and damage assists only count for the class credited by the weapon or vehicle. Ordinary kills give 250 class XP; a qualifying sniper-tagged kill uses the separate 350 XP selector. Cash zone multipliers do not automatically apply to XP.
No repeat-target penalties, headshot bonuses, revenge bonuses, match bonuses or server boosts are modeled. Pallet estimates assume eligible in-zone deployments and the selected streak position for every modeled pallet, not an endless streak. Construction uses progress units, not tool swings. Passenger survival means qualifying reward events, not passengers boarded. These are forecasts, not guaranteed payouts.
Reaching a level makes an unlock eligible; the cash unlock cost still applies. The list covers all 201 entries in the six packaged class trees, including attachments and music tapes. The separate WARDOG account track is not a seventh class and is not included. Packaged entries may differ from a server’s live availability. Artwork is extracted from the game, including its vehicle and vendor icons.